Welcome to the GLOBAL THUNDER MBX.

 

Stage II: "Cold Front"

"Vampire! Vampire!" shouts the radar operator, as he feverishly calls out range and bearing data of incoming missiles over the command net. Alarms like this one are suddenly occurring every minute, as frantic reports stream in from all over northern Norway, Great Britain and the Norwegian Sea. Through the chaotic chatter you try to grasp what you can of the situation: inbound, unidentified bogies are being detected from multiple locations. Base commanders are reporting small arms fire in their vicinity. One base, and then another, has suddenly gone off-line. There's no time to think, no time to analyze, only time to grab your keflar vest and your overcoat and hope you don't fall victim to an incoming missile -- or a case of frostbite. You look at your watch. Just after midnight, New Years eve. It is the first day of the year 2010. The first day of war.

This is the setting for Stage II of the Global Thunder MBX -- a combined-arms wargame played over the Internet by fun-seeking wargamers from all over the world. After a 10-month (real time) planning period that made up Stage I, the players are finally ready to rumble! This stage will be played at the operational level, as teams will be given a series of combat missions all designed to meet a single operational goal for their side. Teams will control ground, naval and air forces from as high as the two-star command level all the way down to the platoon, squadron and ship captain level, depending on the situation. Players of all skill levels and wargaming interests are invited to join in the action. Lurkers are also welcome. To sign up, please go to the Recruiting Center and fill out the appropriate form.

For rules and guidelines on how to play this game, see the Global Thunder MBX Game Guide. If you are completely new to the MBX concept there is an MBX FAQ that should answer most of your questions. To read about past MBX games, check out the MBX Archive, in particular the archived web site and After Action Report for the Battle of Brunei MBX. (Take your shoes off and relax; it's a long read!)

For a similar description of the story setting for Stage I, see the Stage I Storyline.

 


The Stage I Evaluation Is In! And the winner is...

AARs for Stage I:

GM's Stage I Evaluation

The GM's official evaluation combines reviews and scores of both umpires. For a separate point of view from Scott, my co-umpire...

Scott Gainer's Stage I AAR

 

WORLD LEADER GAME RESULTS ARE IN!

The World Leader Standings

Were you a World Leader during Stage I? Take a look at the ranking to see how you compared with the other Leaders!


About this site

This is the main page for the Global Thunder MBX wargame, where people can take command of a wide array of military forces, or just lurk and watch the war unfold. Click on the News button, above, to read the latest headlines, then click on the ENN logo to get the full story. For background information on the state of the world in the year 2009 (the year our scenario takes place), read the UN Study on International Affairs located in the Intel area. Game rules, reference materials and maps are also available at this site to explain how the game works and to help lurkers follow the campaign from the beginning of the war to its exciting conclusion.

This page also serves as the gateway to each team's headquarters page, where players and lurkers can obtain secret game materials such as official orders, maps, intelligence updates or any other sensitive information. To access your team's headquarters, click on the RESTRICTED AREA button, above, and enter your team password. (Make sure you click on the "Go" button in the password window, and not simply hit the Enter key). Passwords will change periodically throughout the exercise to ensure team security.

 

The Global Thunder MBX Rules and Guidelines

Global Thunder MBX Game Guide

Rules of the road for playing Global Thunder. Recommended reading for all players.

Naval Operations Guide

Scott Gainer's description of terms, concepts and game mechanics that will be used in the naval portion of this MBX. Recommended for any players commanding naval or air units who are not seasoned Harpoon players.

 


MAPS

Maps for this MBX will be made available to the public as they become declassified during the game. Players and Lurkers should check the map area at their team headquarters for any "classified" maps meant only for your team.

 

Strategic Maps

US Bases & Ports (CONUS)

US Ports of Embarkation

 

Tactical Maps

Map 500

Map 502

Map 505

Map 506

Map 507

Map 508

Map 509

 

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INTEL

 

Political

A Brief Review of International Affairs (2000-2009)

Recent History of the United States (2000-2009)

Treaties and Alliances

 

Military

US Armed Forces Order of Battle

NATO Command Structure

NATO Order of Battle

US Reconnaissance Assets

 

Official Game References

Foreign Defense and Military Links

TacOps Intel Page

DEVISE Armed Forces Resource

Haze Gray & Underway (Umpire's main naval reference)

Global Security (Navy & Marines)

U.S. Navy Fact File

Nick Moran's H4 Ship Data

Geneva Convention

Rules of Engagement (ROE)

 

AARs

Scott Gainer's AAR for Stage I

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Global Thunder MBX

RECRUITING CENTER

 

STAGE II has begun! Your country (whichever one you choose) needs YOU!

 

To join the game as a Player, Lurker or World Leader, just fill out the appropriate form below. Every effort will be made to place you in the game according to your preferences of command and branch of service. Most applications will be confirmed in 24 hours. So join up and ship out now!

The forms below will expedite the recruiting process and has the added advantage of being used later by your team captain to help him assign you to a command according to your interests and skills, as openings arise.

PLESE NOTE: After submitting this application you may be bombarded by an obnoxious bunch of ads (sorry about that!). Just use the "back" button on your browser to escape the ads and return to this page.

Click here for the appropriate application:

 Application to be a Player

Experience the fun of MBX wargaming.

 Application to be a Lurker (Reserves)

Peek in on one or both sides.

Application to be a World Leader

World Leader game is over.

 

ALSO -- Umpires needed! To apply, fill out the Application to be a Lurker form and check the appropriate box.

Only one type of application allowed per person!

 


MBX UPDATE:

The US/NATO (BLUFOR) side is full. Only naval and air commands on REDFOR are available.

More ground commands will be available in June, 2003, as we approach Stage III.

Umpires still needed. (To apply as an Umpire, please fill out Dual Lurker form, below.)

 

Application to be a Player

Basic Info
    Name: 
    E-mail Address:
    State/Country:
    Time zone: GMT + - hours
Which side would you like to play?

US/NATO OPFOR Either side is fine

 What areas of the military are you most interested in?

(Check all that apply.)
 
Army Navy Air Force  Marines 
Paratroopers Special Forces HQ Intelligence HQ Operations

Which of the following wargames are you familiar with?

(Check all that apply.)

 

TacOps  Harpoon I/Classic Harpoon 2 / 3 H4 miniatures
Flight Cmdr 2 Onslaught F/A-18 Hornet Falcon 4.0

 

Other special skills or interests

Please list any specific areas of expertise you think you can bring to your team, such as artillery, air defense, submarine warfare, and so forth. Also please list any experience with graphics, mapping, database programming, scenario editing, web design or other skills which your team or the umpires may find useful.

Thank you for applying!

Upon receipt of this application, the Gamemaster will send you an e-mail containing your team password. Due to demands of the game, your application may take several days to process.

RikkiTikki@aaahawk.com.
 

If you only want to lurk, or possibly join in the game at a later time, use the application below. After submitting this application you may be bombarded by an obnoxious bunch of ads. If so, use the "back" button on your browser to escape the ads and return to this page.


Application to be a Lurker

 

Name:
Email Address:

Choose Lurker type:

BLUFOR Lurker REDFOR Lurker  Dual Lurker 
Sign me up as a Blue Lurker. I just want to peek in on the Blue team. I do not want to play.  Sign me up as a Red Lurker. I just want to peek in on the Blue team. I do not want to play.   Sign me up as a Dual-Lurker. This wiill allow me to see the war from both sides. 
Sign me up for the Blue Reserves. I just want to lurk on the Blue Team for now but I might like to play for the Blue Team at a later time, if there is an opening. Sign me up for the Red Reserves. I just want to lurk on the Red Team for now but I might like to play for the Blue Team at a later time, if there is an opening.  Sign me up for Umpire Duty. In addition to being a Dual-lurker, I would like to help out the umpiring staff. 

UMPIRES NEEDED! IF YOU FEEL YOU HAVE AN EXTENSIVE KNOWLEDGE OF MODERN WARFARE, AND ARE FAMILIAR WITH EITHER TACOPS OR HARPOON 4 (H4) MINIATURE RULES, THE GLOBAL THUNDER MBX NEEDS YOU! CHECK THE UMPIRE BOX, ABOVE.
 

Thank you for applying!

Due to demands of the game, your application may take several days to process.


Application to be a Leader

 

WORLD LEADER GAME IS OVER.

 

To see a list of countries that are available for leadership, click here.

Name:

Email Address:

 

 Please name three countries that you would like to lead.

 

Country Choice #1
Country Choice #2
Country Choice #3
 
 
If none of these countries are available, the GM will try to give you a country that is in a similar region as one of the countries you picked.

Please let me lead a country. I promise to respond to any e-mails in a timely fashion.

Thank you for applying!

© 2001 RikkiTikki@aaahawk.com