- TacOps
- Custom
Scenario Page
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- The following are player-submitted custom scenarios which
can be played using the TacOps Custom Scenario U.S.Army and USMC
game files. Maps for all scenarios, if not included on your TacOps
CD, can be found by going to the Map Room here at the TacOps
HQ site.
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- To submit your own custom scenario to this site, please send
the briefing information and any other instructions necessary
for setting up your game, together with a brief description of
the scenario to me, at RikkiTikki@nyc.rr.com.
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- Custom Scenarios:
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- TF Riki
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- The Mad General
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- TF Jammer
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- The Motherland
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- Charge of the Light Brigade
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- Semper Fi
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- Team Trackless
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- TF Scheuer
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- Fulda Gap
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- TF Riki
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- A major OPFOR offensive is under way
and is threatening to capture vital ports along the Baltic. The
U.S. has deployed most of its forces northward to meet the attack,
leaving only a few reserves of troops behind to protect their
flank along the Vistula River. Which is exactly what OPFOR has
counted on. During the night, another force -- about three battalions
in strength -- has maneuvered around the U.S. flank and by morning
is poised to cross the river and eventually destroy U.S. supply
depots to the west. The only thing that stands in their way is
a small, ragtag defense of U.S. troops, and the river itself.
Played on Map 3. Game time: 60 minutes.
- Author: Rikki Tikki
- Download the Mac version,
in 4-color DocMaker format, or the PC
version. You can also read an AAR
from a past game.
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- Next scenario
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- TF
Jammer
- When Major General Paul White, commanding the Second Division,
realized that the 1st Brigade was gone, he ordered what was left
of the 2nd Bigade to execute plan Napoleon, an emergency retreat
to a position some 5 kilometers north of Seoul, and to link there
with elements of the 3rd Brigade, now fighting with the cold
and saboteurs to get mobilized. Five kilometers to the north,
the North Korean 6th Armored Division stood down, now a gutted
hulk, and allowed the 14th Armored Division to pass through them.
The 14th was fresh, motivated, armed with T-72s, and carrying
150% of its basic ammo load. It passed through the shattered
6th Armored quickly, and took up the hunt for the Second Division.
Minutes later, the lead T-72s of the 14th Armored appeared in
the thermal sights of one of the 5th Cav's Bradleys, and opened
fire. Played on Map 100. Game time 60 minutes.
- Author: Jammer Six
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- Download the Mac version,
in 4-color DocMaker format, or the PC
version.
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- Next scenario
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- The
Mad General
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- The cease-fire in Bosnia is breaking down. Bosnian Serbs,
after months of secretly rebuilding their army, are mobilizing
across a wide front. Villages are being shelled, reports of attrocities
are mounting, panic reigns. It is believed that the Serbs are
under the leadership of an infamous and tempermental commander
(known by the locals as "the Mad General") who is also
a suspected war criminal from the early years of the war. NATO
will not be able to send large forces to meet this threat for
some weeks, and by then many innocent lives will be lost. The
U.S., however, has come up with a bold plan: to send a task force
into the mountains behind Serbian lines, capture the General,
and bring him to justice. Played on Map 100. Game time: 70 minutes.
- Authors: Rikki Tikki and MarcusN@aol.com
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- NOTE: As of 11/4/04, the official version of the Mad General
is now version 3.0, which includes many rule changes and OOB
updates to reflect the expanded database in TacOps version 4.
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- Download the Mad
General 3.0 bundle.
Includes a full-color brief in DocMaker (for the Mac) and PDF
(for PC users) as well as saved game files for instant start-up
and shareware for creating "satellite photos."
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- Read an AAR from
a past game.
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- Next scenario
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- The
Motherland
- Following a breakthrough at the front,
a U.S. task force is racing eastward toward Byelorussia's industrial
heartland in an effort to strike several key weapons factories
and refineries deep in OPFOR's rear. A successful attack could
cripple OPFOR's arms production and perhaps even bring about
an early end to the war. Capturing a nearby air base is also
a possibility. But OPFOR reinforcements may be on the way, and
if the U.S. can't hold them off the task force could be annihilated
before these strategic assets can be destroyed. Played on Map 515.
Game time, 60 minutes or less. (To download Map 515, go
to the Map Room.)
- Author: Rikki Tikki
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- Mac users should download the full-color Mac
bundle, which includes six preset TacOps game files for easier
setups. If you already downloaded the 1.0 or 1.1 Mac bundle prior
to the release of 1.2 and you only want the updated rules, just
download the Motherland
1.3 DocMaker document. PC users should download the
PDF version which is readable
using Acrobat Reader. (Sorry, no prepared setup files at this
time), and is based on version 1.2. Then download the PC
update text file which describes the changes made in version
1.3.
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- Note: The correct version of the Motherland
brief is now version 1.3, which was created 12/28/99. Please
make sure you and your partner are using this version.
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- Next scenario
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- Charge
of the Light Brigade
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- This scenario is an attempt to draw
on a hypothetical battle in order to portray a
different aspect of Desert Shield/Storm than TF Peterjohn does.
The scenario
provides a new challenge to the US player as the reinforced 2nd
Brigade of the
82nd Airborne Division tries to break through the defences of
an Iraqi Mechanised
Brigade. US Light Forces that have been modelled exactly on what
was available
after the first week of Desert Shield attack a foe that is about
equal in numbers,
mechanically superior but technologically vastly outclassed.
The scenario is not an easy one for the US player, but it can
be done. Played on Map14. Game time: 180 minutes.
- Author: Torsten Knop
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- Download this scenario
(text only).
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- Next scenario
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- Semper
Fi
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- A small, peaceful country has just
been invaded by its expansionist neighbor to the north and is
expected to be annexed as a province of the aggressor nation
within the next few days. To liberate its ally, the U.S. has
sent the 26th Marine Expeditionary Unit to the region with orders
to conduct an amphibious landing behind OPFOR lines, secure a
route inland, and cut off OPFOR's transport routes to the east.
The U.S. will have plenty of air support, recon and superior
weapons, but the terrain -- and time -- favor the enemy. To complicate
matters even more, the U.S. has just learned that OPFOR reinforcements
are on the way. Played on Map
502. Game time, 90 minutes.
- Author: Rikki Tikki
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- To download Map 502, go to the
Map Archive located in the Map
Room.
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- This scenario is still in "beta
test" and is not yet available. If you would like to be
part of the testing group, please e-mail me at RikkiTikki@aaahawk.com.
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- Next scenario
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- Team
Trackless
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- This is a custom scenario template containing an experimental
US unit organization that makes it easier for people to experiment
with the proposed order of battle for a US "trackless"
(i.e., wheeled, no tracks) brigade. The template provides experimental
US unit organizations that are based on wheeled APCs and IFVs.
Blue forces based on the LAV are identified with a "TT"
while modified Blue heavy forces based on the LAV are identified
with "MITF." Some additional OPFOR unit organizations
were also added. Experimental organizations are marked with an
asterisk in the organization pools. To find out more about this
unit and how it is being "unofficially playtested"
by a number of military professionals, go to the Team
Trackless Page. NOTE: You must have TacOps 3.0 to run this
file.
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- Download the PC version.
- Download
the Mac version.
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- Next scenario
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- TF
Scheuer
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- The Warzaw Pact is trying to seize key islands and airfields
in northern Norway for their campaign to disrupt NATO shipments
in the Atlantic. US Marines deployed to Norway before open war
began and are now aiding in the defense. It is now clear that
Andoya and it´s airfield is the next objective for the
Soviets. A US marine battalion is close enough to reinforce the
lone rifle company defending the island. They disembark on the
western shore and begin steering their slow vehicles northwards
as the Soviet hovercrafts become visible on the horizon. Played on Map 505. Game time: 75 minutes.
- Author: Fredrik Scheuer
- Download this scenario.
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- Next scenario
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- Fulda
Gap
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- Two scenarios covering a hypothetical Cold War attack of
the right wing of the Soviet 8th Guards Army in the Fulda Gap:
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- Fulda 1985: The leading motorized rifle division attempts
to establish a bridgehead across the Fulda River. A US armored
cavalry squadron is trying to delay the attack until reinforcements
can arrive. Played on map301c. Game length is 240 turns.
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- Fulda Three-Map Scenario: A very large scenario covering
the initial Soviet attack as well as the release of the second
echelon tank division. US forces consist of a screening armored
cavalry squadron and a reinforcing armored brigade. Due to its
size, this scenario is played on maps 304c, 305c and 306c simultaneously,
and some simple rules allow units to move between maps. Game
length is 720 turns.
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- Author: Fredrik Scheuer
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- Download Fulda 1985
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- Download the Fulda Three-Map
Scenario.
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